package cz.cvut.fel.pulmapuli;

import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class TrapSpot {

	private TextureRegion background;
	public Trap trap;
	
	public TrapSpot(TextureRegion background) {
		this.background = background;
	}
	
	public void stepOn() {
		if (trap != null) {
			trap.activate();
		}
	}
}
